

With animation quality at a new all-time high, the extra steps in the movement makes every action take longer than necessary and interferes with the pace of a match. However, the gameplay just feels a little sluggish. The game looks incredible and closer to real wrestling than any other WWE game before it. While Yukes came up with a lot of great ideas for this year’s game, most of them just seem half realized. It helps with the realism and really makes you have to play a smarter wrestler than ever before. You might fall to a knee after a finisher and have to crawl your way to a pin. With low stamina, your character will move slowly and have trouble climbing the ropes. As you progress through a match and perform more powerful moves, you use up your stamina. One good addition to the game though is the stamina system. It's pointless and doesn't really add anything to the game, making me wonder how they thought the inclusion of a guessing game would be any fun. This year, Yukes added a rock, paper, scissors style grapple system that starts off the first minutes of a match. Animation priority changes the way you have to play, which is weird considering they nailed the design in the last game. And yet, you cans till have fun as long as you get used to the movement animations. This could have been a love letter to WWE games but instead, it is held back by a questionable roster, baffling design choices, and a boggy pace. Unfortunately what we got was the best LOOKING wrestling game that beautifully wraps around a hollow final product. The last two games were some of the best wrestling games in years so with iteration and a graphics overhaul, it was safe to think that this would be the best wrestling game ever conceived. With the move to the next generation platforms and the first official WWE game under the 2K direction, WWE 2k15 had impressive showings with some stellar looking screenshots and fantastically produced commercials.
